BoundingBox |
Represents a bounding box in Cartesian coordinates.
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BoundingSphere |
Represents a bounding sphere in Cartesian coordinates.
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Camera |
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Ellipsoid |
Oblate ellipsoid with semi-major axis and inverse flattening.
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Frustum |
Represents a six-sided view frustum in Cartesian coordinates with a corresponding viewport in screen coordinates.
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Line |
Represents a line in Cartesian coordinates.
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Location |
Geographic location with a latitude and longitude in degrees.
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LookAt |
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Matrix3 |
3 x 3 matrix in row-major order.
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Matrix4 |
4 x 4 matrix in row-major order.
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Offset |
Specifies an offset relative to a rectangle.
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Plane |
Represents a plane in Cartesian coordinates.
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Position |
Geographic position with a latitude and longitude in degrees and altitude in meters.
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Range |
Continuous interval in a one-dimensional coordinate system expressed as a lower bound an an upper bound, inclusive.
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Sector |
Geographic rectangular region in degrees.
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TileMatrix |
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TileMatrixSet |
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Vec2 |
Two-component vector with X and Y coordinates.
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Vec3 |
Three-component vector with X, Y and Z coordinates.
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Viewport |
Rectangular region in a two-dimensional coordinate system expressed as an origin and dimensions extending from the
origin.
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